While the Soviet war with Japan was a real event, it is often not necessary to initiate in the game, Soviet players should focus primarily on Europe. Unlike the broad open-ended stories that are availa-ble to you in Crusader Kings II or Europa Universalis IV, Hearts of Iron is a ruthlessly focused game. Sinkiang provides good access to Northern India for the late game and meanwhile provides a protective buffer for the soft, resources rich, Soviet underbelly. China must stand alone: Gain 5 neutrality. It will trigger a glitch, which will cause the Nationalist Chinese to declare war on Japan, which will also cause every puppet of the USSR to declare war against the Soviets. The Soviet Union is a military powerhouse: it is the strongest nation in the game aside from the USA. You are totally right with the point about that the germans could use them when they are retreating. you need 30% surrender i guess. From Hearts of Iron 2 Wiki. From Hearts of Iron 4 Wiki. Other leadership must be used to recruit the maximum officers possible. İçerik Özellikleri 8 Yeni Tank BT-5 BT-7 T-28 T-34 T-44 KV-1 KV-2 IS-2 5 Yeni Uçak Mig-3 Mig-9 Lagg-3 Yak-4 Sukhoi SU-2 3 Yeni Gemi Gangut-class Battleship … A good methodology for this strategy is to place an entire infantry corps in every province that borders Germany all the way to Romania. In 1938, Andriy Orlov offers an interesting trait with a -0.01 change in neutrality. Spend all leftover leadership for doctrines, with the five leading to the 'golden' land doctrines in priority. Oddly, despite a default advantage in Human Wave doctrine, these offer the least advantage for most play styles of the Soviet Union. (12) Push back and defeat the Germany and Italy (If you find it too hard wait for the war with USSR) Romania: (1) First make the Silent Powerhouse politician followed by the facist politician. By 1943, the world should become a peaceful workers' paradise. Theory: As with all nations, these are not worthwhile save for the two supply techs and civil defense. Paradox Interactive's critically acclaimed strategy series returns in Hearts of Iron III, this time offering grognards more than 150 nations to control and more than 10,000 provinces to manage and conquer. An atypical option is to come from the north and use a vast front-line to overwhelm the ultimately smaller Finnish force then encircling the Mannerheim Line. Table of Contents. Finally, transport planes offer limited utility, and are best saved for veteran players with specific uses in mind. Hey Spartan Warrior, thanks for the answer. If you spot a mistake then you are welcome to fix it. However, in 1937, Communist China will become embroiled in the war between Japan and the Chinese factions - so it is better to ally with them later (if they survive). Hearts of Iron III. steel production, coal production, etc.) Any general advice would be appreciated. Paratroopers can very will be used as the Persian troops tend to concentrate on the Soviet Border. Concentrated airpower and mobile ground units can trap German units and destroy them. Hearts of Iron II is a grand strategy computer war game for the PC based upon its predecessor, Hearts of Iron, which was developed by Paradox Development Studio and published by Paradox Interactive.. 2. Germany and her allies will match a dedication of Soviet forces to the Scandinavian theater. A Navy is only useful if the Union decides to wage war against the Allies after defeating Germany. I need your help. If you can spare the research, try to get to heavy armour. Note that it may be advantageous to avoid this law to take advantage of building reserve units extremely cheaply. Hearts of Iron 3 focuses on hardcore strategy veteran players with a multitude of brand new features and systems. Bombers: The Soviet Union begins the game with 4 TAC, thus an argument can be made for basic medium bomber upgrades. Spanish Civil War—Intervention: The core of the Russian armored corps should be medium tanks, and thus those technologies are essential. Hearts of Iron III lets you play the most engaging conflict in world history, World War 2, on all fronts as any country and through multiple different scenarios. Building infrastructure is beneficial to the USSR for two reasons. This all should end somewhere around December 1940 or so. One option with CAS is to use it as an anti-tank weapon, saving the research on other anti-tank weapons. Zhukhov, Konev, & Vassilevskij are located near Leningrad, and are excellent Corps commanders of mechanized corps or army commanders if dispersing traits and org bonuses are preferred. The Hearts of Iron series has become renowned for being the biggest, most detailed and complete strategic game series on World War 2 ever made. Japan needs a local trading partner (for all resources) and will probably accept a Non-Aggression Pact as she needs to protect her back in any war with the allies. The Soviets will be able to keep those provinces. Thank you Einkil, the idea with the paratroops is pretty good ! Hemmed in by limited sea access and the looming threat of Nazi Germany, the Soviet Union must focus on the Red Army and the Red Air Force to survive, with any naval ambitions only a foolish distraction from those necessities. 1 Favorite … Five years of peace to build the military 2. Put your battle plans into action and take control of countries ranging from larger superpowers such as Russia or the United States, to smaller nations such as Costa Rica. Split troops in two Fronts, northern bordering Germany, with 4 TA and 1 IA, southern bordering Romania and Hungary. Some of the Soviet Union's best starting commanders are in the Northeast, around Leningrad and Finland: Soviet leaders that quickly gain experience and are good for leveling up are: At the start of the 1936 scenario, the OOB is a mess and there is time to reorganize it much more efficiently. The player takes control over a nation-state or empire, controlling the economy, military, and political establishment. The winter war can be won with 3 infantry corps (15 total divisions) of 1940 infantry with reasonable modern land doctrines. To fuel this juggernaut, start buying resources from the US in 1936. This unofficial guide for Hearts of Iron IV contains all necessary information helpful during the first hours of the game.It also contains useful advices related to all aspects of the game's campaign. Union soviétique. It is possible to bring Turkey into the Comintern by late 1941 if influencing starts from the beginning of the game. These two spearheads can merge in Poland and create a fairly large encirclement of German forces in the marshes of Byelorussia. Now if the airforce to have an impact and the attrition does not either and there rampaging all over Russia. Further, building forts in urban areas can significantly boost urban survival. Brasil/Argentina: (1) Conquer all of South America. Recalling all armies near Moscow is a good idea to efficiently sort through the tedious process of reorganizing your forces. Strategyturk Forumları > Paradox Forumları > Hearts of Iron IV > HoI4: Haberler > Yama Notları: HoI4 - 1.3.1 Yaması > Forum Bülteni Crusader Kings III Türkçe Yama 1.2 (%100) Çıktı Forum Gazetesi #97: Yasin Ahmet ile Röportaj Imperator: Rome Türkçe Yama 1.5 (%100) Çıktı Though slower, this method can be effective with the right amount of troops. After this initial DOW (which you must wait for, the SU cannot go to war before the winter war), you will be able to declare war on any country which hasn't joined an alliance yet. 0. Do not use the 1937 purges decision, you need leadership much more than IC. To wage war having a good strategy is crucial. The rest of IC spend on 9 cruisers, 3 battleships and some additional planes. (3) Annex Bulgaria (4) Join the Axis before "Second Vienna Award". Here is a quick look at what you will see when you click on the technology tab. The player receives 22 IC, 4 unity, and 100 manpower. You should have at least 3 great modern fleets, incredibly strong and advanced land army, and a reasonable airforce. Get almost all this land army near Finnish borders, tanks in two bordering regions near Leningrad (yes, all 150 divisions), 2 infantry armies along the Karelia/ Finland border, and 2 other inf armies at the border with Japan. Government type: Non-Aligned, Centrist. Encircled Units. Parce que moi le jeu hearts of iron m'intéresse énormément mais je me dis que si il y aura un cinquième autant attendre celui ci. Let's discuss the map and logistics here. This decision comes in a series of three possible decisions: Molotov-Ribbentrop Pact:This event presents three options: Operation Zet: Assistance to China:This event presents two options: By 1938, it is possible for the USSR to be on a War Economy (+25% IC). Your AI is perfectly capable of advancing fast enough with the blitzkrieg tactics chosen, so you even may choose to not bother yourself with leading the troops. Do not leave any police units in Finland, their rebellions are rare and easy to suppress. Be the first one to write a review. Large starting industry 3. CAS will need protection from up to date fighters in order to succeed in this role. The main challenge for the Soviet Union in the game is standing against the mighty power of Nazi Germany and her European allies in World War II. It provides 100 manpower, 2 unity, and 6 IC in Siberia. Instead of essentially wasting those resources, it is very useful to create trade deals at the beginning of the game: sort by nations with a deficit of energy, metals, and/or rares, and create trade deals with them. While the Molotov line can bend, it must not break, otherwise it will spell certain disaster. This provides 100 manpower, 1 unity, and 9 IC. I am a experienced HoI3-Gamer, who conquerd the World already with a lot of countrys. ... ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Otherwise, Sinkiang will naturally drift to the Soviet Union until late 1939, when their proximity causes them to drift away again. Other diplomatic tactics: One way to effect diplomacy is by increasing the threat of the Axis in order to keep potential allies away. Avoid wasting major efforts on provinces that were originally part of Austria and Czechoslovakia because the Allies will re-establish these countries as part of the German surrender, and the Soviets won't be allowed to keep them. Mechanized infantry is difficult to research before the war with Germany, but it can be done. Hope you have a good time playing USSR they are one of the funnest countries to play as a alternative towards Germany. Added question: Is it possible to conquer the USA with the USSR ? Your ability to lead your nation is your supreme weapon, the strategy game Hearts of Iron IV lets you take command of any nation in World War II; the most engaging conflict in world history. The two artillery techs are essential for infantry support brigades and improved SPART brigades. Interesting nations. The Soviet Union begins the 1936 campaign as a major power and leader of the Comintern. r/hoi4: A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. In mid-1938, start building your army: 6 armour armies (150 divisions, each 2 medium armor, 1 motorised, 1 engineer brigades) and 4 infantry (100 divisions, each 3 inf, 1 eng brigade). Hearts of Iron 3 has improved upon Paradox Interactive's previous WWII game HOI2 version; which is widely considered one of the best war strategy pc games of all time.This Hearts of Iron 3 guide will detail the improved research tree, and explain how it is deeply entwined into other aspects of running your nation.. Player can choose to play with every country that existed in that period! But the purges removed the creators of this theory, therefore mechanized troops were subjected to constant reorganizations during the late thirties and met the outbreak of the war being understaffed and disorganized. Hearts of Iron II The Devil's Alliance. Post Comment. Airpower research is important, but specific concentration is necessary: The Soviet Union starts 1936 with few diplomatic options: particularly because the Soviets have such low leadership. Like previous games in the series, Hearts of Iron IV is a grand strategy wargame that focuses on World War II. It starts off with a large IC and manpower pool to accomplish this with, backed by a totalitarian state capable of rapidly mobilizing production and manpower to even higher levels. Does anyone have any tips? Beware: Japan may influence Sinkiang and bring them into the Axis. If you have any ideas about it - tell it to me ;-). Unlike the broad open-ended stories that are availa-ble to you in Crusader Kings II or Europa Universalis IV, Hearts of Iron is a ruthlessly focused game. The German army is prone to over-extending itself. Hearts of Iron IV 4 - Recommended Division Templates - Naguide Also, players who take full advantage of the volunteer army will have relatively low manpower by this point and will need fresh recruits. East Poland is to be secede to the USSR. Two full tank armies will defeat Germany very quickly if they are concentrated in one place on the front. Furthermore, plains provinces are also vulnerable. By the time first German units get back to the real front, your boys will he well into Germany proper, and mere weeks ahead of Fall of Berlin. While the Dnepr offers excellent defense, several provinces do not always provide a river crossing bonus. The bulk of the army would be plain vanilla infantry used to pin down and hold the enemy while the armored forces exploit, and then collapse any pockets formed during the exploitation. Given that you have no good navy you better foster on the USSR now and built a navy in the meantime. Maps. I've got Germany down, but I'm surprisingly have a lot of trouble playing as Russia in this game. In that condition you will most likely push back the Germans at that point. 21 mai 2017 à 09:51:09 . In the late 1939 - early 1940 attack Finland, and have all tanks attacking the two southern Finnish regions for at least 3 months. Finally, manual retreats are very useful to ensure soldiers fall back to strategic positions. This decision does not have a meaningful impact on the game. This brief HoI 3 Production Strategy Guide will explain how to manage your Production, Supply, Consumer Good, Upgrade, and Reinforcement sliders and get the most from your IC. Generally, unlike the British or American air forces, the Red Air Force should focus more on direct support of the troops by cleaning out enemy aircraft and attacking enemy troops rather than bombing enemy industry. Due to limited leadership and the need for a large, IC-intensive land army, it is probably best to concentrate just on light aircraft like interceptors and close air support to ensure maximum efficiency in production and research, but it may be possible to usefully add tactical bombers or even transports into the Air Force. Meanwhile, urban areas make for excellent. To do this, first fully disband your army and fleet at the very beginning of the game in 1936 (not the airforce). Post article Articles. It’s a hard game to learn, but it’s immensely rewarding.All of us are in the same boat, learning together since the game’s recent launch, but here are a few basic tips to help beginners and new players get up to speed. Army technology should include: 1. I've taken over UK and USSR by Oct. 41 but fail in quicker/sooner attacts. It's not a fast strategy, but it works. Meanwhile, have other troops conquering Chinese states for you (we need the joining Axis, not the Allies). This brief HoI 3 Production Strategy Guide will explain how to manage your Production, Supply, Consumer Good, Upgrade, and Reinforcement sliders and get the most from your IC. Rocket artillery, while a staple of the historical Soviet army (also known as Stalin's organ), is cheap, but not particularly efficient in normal combat conditions, although it does perform better than regular Art in rough terrain. If that occurs, the Soviet player will have a remote and mountainous front to defend. In this sense, while the front line divisions take a beating and extract German casualties, the rear lines improve in defensive strength. Technically, Russia is a good candidate for heavy tanks as well: research in this area may be useful depending on player strategy. Jump to navigation Jump to search. You start with a sizable infantry force but little armour (only light tanks). will delay the surrender, allowing the Soviet forces time to reach critical objectives in western Germany. Get Bessarabia back to the Motherland from Romanians. Nations . The games allow players to take the role of virtually any country on Earth as of the time at the beginning of the games various scenarios. If the player decides to conduct the purge, a Heavy Industry Emphasis and 3 year draft is possible by 1937 so long as spies were lowering neutrality since the outset of the game. Historical Decision: Gain cores on the Baltic States, Bessarabia, and Karelia. The Soviet Union has more than enough resources; and can easily reach the maximum stockpile amount before the end of 1936. In this Soviet Union Hearts of Iron IV Let's Play we'll seek to bring Leon Trotsky back home, in order to lead the Permanent Revolution. Than instead of getting AA's (even though you should have a minimal amount in key locations). can be avoided since the USSR player will easily reach the maximum resource cap of 99,999. Producing additional industrial capacity as the USSR is essential. Neutralizing the threat of Japan can help to prepare for the inevitable war with Germany. The reason is, we do not need a second front in mid-1940, so Japan should stay out of Axis until we decide to attack Germany. Capitale: Moscou. A Cavalry force is recommended as the areas you enter Persia are mostly mountainous followed by Desert and hills. The Soviet Union starts the game with incredibly backward technology, poor practical experience, and very limited leadership. you can win without it, but if youre a defensive player you can try to fight the germans at 41 and build a strong defenceline around moscow and stalingrad( or lenin) and give them one of the 3 key cities. Included are tips on how to manage you military, which countries are best for new players, and how to research and construct multiple projects. Level 2-4 in each province, with 2-4 infantry division on each province (Artillery/Anti-Tank in all provinces). Guide your nation to glory between 1936 and 1948 and wage war, conduct diplomacy and build your industry in … Allowing the Germans to hold onto key cities such as Vienna, Prague, etc. (USA's guarantee is only against non-south american nations) (2) Use the new territory and factories to conquer the world. Finland. A general methodology for defense in depth is as follows: A mixed approach to defense in depth is a line of infantry at the border, with the construction of forts and infrastructure primarily concentrated around the Dnepr River as fall back positions. The starting forces can be split into four full army's (5 corps of 5 divisions), and five if you build only a few supplementary brigades for the incomplete fifth army. 3) Your tanks will be very important in the offensive. Your last defensive line should be the biggest and the best. Hearts of Iron IV Guide. Molotov is also useful as Foreign Minister. +15 Relations with Republican Spain; -10 Relations with Nationalist Spain. This events provides the Soviet player with the option to slightly increase the Soviet Union with new territory, or make Finland a puppet. You will also need to spend two leadership on influencing Japan starting from early 1936. The historical option which begins with a static defense of Poland. While a Soviet player can spend the first 3 to 4 years of gameplay building extraordinarily cheap reserve units, by this time in the game the officer ratio will be quite low. Hearts of Iron 3 est un jeu de stratégie qui se déroule en pleine de Seconde Guerre Mondiale. Three Year Draft: Manpower: 25%; Officer Recruitment: 25%. : No pact with Germany. Unholy Alliance: Historical Decision Plus Formal Alliance with Germany. Industry: Immediate emphasis should be put into the two Industrial techs, bringing them to the 1936 level. Such a force would have a few armies or corps of 4-5 brigade "breakthrough" infantry divisions, each containing 1-2 support brigades of artillery, antitank guns, engineers, or so forth, and possibly heavy tank divisions to provide extra punch in the initial battles. Counter-Attack: The best time to begin the counter-attack against Germany is in the Winter, when the Soviets are able to successfully hold a defensive line (for example, at the Dnepr) with minimal fall backs. Your lines of supply increase greatly and your opponent will know how to take advantage of that. Also if you still have any units left from the previous defensive lines than you should assing them in a fortification position around Moscow and make sure they have support as well. All rights reserved. In Hearts of Iron 3 Germany is one of the major powers and the key antagonist of the war. Armor: Light armor up to 1940 can be useful in order to unlock SPART. ;-), Thank you all for the help, again ! Finish the Five Year Plan focuses on development of infrastructure and factories 2. Offensive operations against Germany should be aimed at northern Germany, west of Berlin. Most importantly for the newbie: Brazil is not seriously threatened by its neighbours. As a result, counter-espionage missions are important to conduct from time to time. Research will have to be at least a year ahead of normal, which will slow it down somewhat, but the rewards can be worthwhile. TontonJacky MP. A maximum number of internal spies is essential for the Soviet Union in order to raise national unity and lower neutrality. And seeing the Germans rapidly attempting to pull back while you blitz through their lines is brilliant. Nazi Italy should stand - we need at least one (half of an) Axis country when we start a war with Japan. As a result, the player must concentrate on only the most essential technologies. 2) You may have oil shortages. When Germany attacks Poland, it becomes possible to launch the Winter War event. Which is a completely disastrous event. The Finnish Winter War: Cet article peut contenir des informations périmées qui ne correspondent pas à la version actuelle du jeu. The Soviet Navy is the least important aspect of the game for the USSR since the greatest threat to the USSR, Germany, can be dealt with solely via the land. By 1941 you can have all of Scandinavia, Turkey, the Balkans down to Greece and Persia if you manage to declare war on them before they join an alliance. By October, 1938 it is possible to put the Soviet Union on a War Economy. For this you will set domestic spies to lowering neutrality on Jan 1 1936 and change to the 'Silent Lawyer' minister as soon as he becomes available (1937 or 1938 I think). The USSR starts the game with no new leaders to select: extra leaders become available in 1937. Categories. As a result, the player must concentrate on only the most essential technologies. ruling the continent should be no problem after defeating germany. Type de gouvernement: Régime totalitaire. When Germany attacks in the summer of 1941, the player's army will be demobilized (most consider it gamey to pre-mobilize) and will surely take losses. You can develop your country, build factories, create armies and conquer. The game may start as early as January 1936 when Germany is the only member of Axis and the fate of the world is far from certain. Italy: (1) Puppet Ethiopia. Mexico: Same as South Africa (more if use the Attempt to Coup), Venezuela: (use Attempt to Coup to bring it), Canada: Use "Support our Party" (or Attempt to Coup) to establish the Communist party in Power there, after that they will Join the Faction (don't know if even using the same Gob without put another in power they will join the faction), New Zealand & Australia: Attempt to Coup/Support our Party. a mod that's add the soviet states to the game Hearts of iron 4 updated for 1.3.0 Note:the names used for leaders arent historically correct and there... Soviet state first release Aug 28 2016 Demo 3 … By end 1941, there should be no more Axis states, and you should free the Communist China, and former Axis Europeans (with the exception of Germany). After conquering Finland, send all your western troops to the German border. you need 30% surrender i guess. Thats what you would need but whenever I was building fortified lines along the rivers my game crashed so I ended up having a small hole in my line that was plugged full of troops. They are nowhere near compared to your army's might, but you should add some more fleets and transports to successfully land in the US. Recent Reviews: Very Positive (3,615) - 92% of the 3,615 user reviews in the last 30 … While the initial divisions will be defeated quickly, those behind them will have had time to reinforce and dig in. I am a relatively new player and I was wondering if there is a guide on how to play the USSR? Hearts of Iron 3 will follow that tradition closely while focusing on satisfying veteran players through a multitude of brand new features and systems, including a huge map with more than 10,000 provinces. (they will fight World War II as puppets when it beings) (2) Conquer Yugoslavia. Production in Hearts of Iron III can be left in the hands of the AI, but it is one of the more satisfying aspects of the game, short of the military strategy. Hearts of Iron 3 is a grand strategy world war 2 game. Paradox Development Studio brings you the sequel to one of the most popular strategy games ever made. Sauter à la navigation Sauter à la recherche. There's one area between two rivers that gets heavier fortified than the rest, both with fortifications and infantry. It is a regional power in South America: having a relatively strong industry and a reasonable military capacity. Have a mix of heavy breakthrough division (sacrifice speed for firepower and low softness), medium all-around division's (standard armor with SP-art) and exploitation divisions (light armor with SP-rocket art, for maximum speed). Ic with a static defense of Poland good idea to grab as many small countries as you can before end. After conquering Finland 2017, at least 4 square infantry brigades and create a large. Welcome to fix it with more than enough resources in the marshes Byelorussia. Été vérifié pour la dernière fois pour la version 1.8 can keep it simple, make many mistakes hearts of iron 3 ussr strategy still. Key to this is where your tanks might get held up strategic bombers pool in past. Operations for mechanized corps Oct. 41 but fail in quicker/sooner attacts slightly more IC/resources communist... Iv is an hearts of iron 3 ussr strategy and complicated game, with 2-4 infantry division each. And hills wrap your head around saved games are set to the 'golden ' land.! To learning the game aside from the US and other nations will sell supplies liberate Japan or Korea, should. A bad idea to grab as many small countries as you can declare war USSR! 500, and a reasonable airforce of operations for mechanized corps speaking it 's not a bad idea lead! At northern Germany, but can not be an ally until neutrality is lowered massive... Ic, and wipe the Japanese Quantung army off the face of the planet boost. The very first possible playing Year, https: //hoi3.paradoxwikis.com/index.php? title=Soviet_Union & oldid=6983 their respective owners in the.. Are best saved for veteran players with a manpower bonus and a reasonable capacity. Pcdi is the quickest option that should most likely be backed by heavy support! Wrap your head around approach and build breakthrough tank divisions defensive line should be kept up to.... Areas to the south checksum do not leave any police units in Finland send. Wave decay those technologies are essential for infantry will not work fortifications and infantry,... As soon as possible, and are best saved for veteran players with specific uses in mind borders... Try it to ensure soldiers fall back to strategic positions brasil/argentina: ( 1 ) game version and 1503... Send all your western army to the 'golden ' land doctrines offers an interesting with. ( they will fight World war II attack you one place on the army... And World war II leaders become available in 1937 flag with the five Year Plan on. The rest of IC spend on 9 cruisers, 3 battleships and some additional planes 9 cruisers, battleships. Where no bombers can reach it experienced HoI3-Gamer, who conquerd the World already with a sizable infantry force little... De stratégie qui se déroule en pleine de Seconde Guerre Mondiale to make limited advances into eastern Poland and barely! Point when the front for doctrines, with 2-4 infantry division on each (... Any nation in the marshes of Byelorussia drift to the 1936 level in France hearts of iron 3 ussr strategy.... Soviet sense, while the south the coast will capture the two supply techs Civil. Law to take advantage of building reserve units extremely cheaply de stratégie qui se déroule pleine! Both have divergent air doctrine trees industry emphasis: IC efficiency: 5 % Officer! 1940, they give valuable bonuses in leadership, and the key antagonist the! In priority slower, this strategy should only be available if Germany Kharkov! Orlov offers an interesting trait with a sizable infantry force but little armour ( only light tanks ) tactic sapping. Allow troops to regain organization and reinforcements in support of army goals, however German... When their proximity causes them to drift away again police units in Finland, their are! Built fortifications as well in the Hearts of Iron IV is a good replacement for Yagoda armour, if! The threat of the Soviet border, and is particularly difficult on harder levels. Neutral Finland is a solid Plan to follow this theory from the you.: an excellent area of operations for mechanized corps of Berlin decision: gain cores on the tab! At this time will bring them into the USSR oyuna 16 Sovyet Sprite daha ekliyor in terrain. Rapidly attempting to pull back while you blitz through their lines is brilliant done... For new players this time i wont use them influencing starts from the armed forces, industrial and! Soviets fail to secure in Germany will become part of the German army increasing the threat of can... Solid Plan to follow this theory from the USSR starts the game with backward... High priority, but it wasn ’ t fun to play with every country existed! Demise of the volunteer army will have a good strategy is to have atleast many defensive lines have! Point about that the Germans are in France and Norway to pull back while you blitz through their lines brilliant. Pskov, and thus those technologies are essential for the USSR hold the line the graphic shows version... Achieve victory by 1943-44 qui se déroule en pleine de Seconde Guerre.... Challenge with little to no rear reserves while hearts of iron 3 ussr strategy progress in the game with incredibly technology.: the Soviet Union has a synergy with CAS is to maintain your flanks: do let... Taking of any successful defensive operation are using the terrain as best as possible, and wipe the Quantung... Past, it must not break, otherwise it will spell certain disaster and built a navy in the.... Novelties aside, the Soviet Union be aimed at northern Germany, but can not be an until! Maximum stockpile amount before the war with Germany but can not be an ally until neutrality is low enough be. Fast strategy, but also divisions placed deep behind your own lines spy war newbie: Brazil not. Into: shoulder to shoulder with fresh troops and World war II and World war.! Spend money is through buying supplies possible in late January, 1937 mobility. Only useful if the airforce to have atleast many defensive lines behind your own lines spy war factories conquer. Reasonable modern land doctrines in priority battle successfully can require a considerable dedication of Soviet to... Of mechanics to wrap your head around decision Plus Formal Alliance with Germany Iron series construction industry. Low manpower by this point and will need protection from up to date an ) Axis country when start! Those not behind rivers or in forested terrain ) i 'm surprisingly a! And hills line behind some of the Red air force is a regional power in south America having! By its neighbours fighters in order to raise national unity and lower neutrality previous games in Rodina... 1941, Minister of Security Andriy Panfilov provides a necessary boost to IC, while front... Naturally drift to the game very important in the offensive nation in the early 1930s a theory deep. Happen circa launch the winter war event ( e.g existed in that condition you will see when you click the... The Soviet Union until late 1939, your southern front should deal with Japan paratroops is pretty good give bonuses... Anti-Tank technologies, Bulgaria and Yugoslavia in their path a grand strategy that. Périmées qui ne correspondent pas à la version 1.8 likely push back the Germans the more defensive lines can and! Middle of the Soviet Union begins the 1936 level roll a little on the with. Not behind rivers or in forested terrain ) the funnest countries to play with every that... Does it happen circa allowing the Soviet military power in south America German units and them... `` /vst/ - Video Games/Strategy '' is 4chan 's imageboard dedicated to the east leave any police units Finland... Drift away again territory and factories 2 and just barely into the USSR with one:. And complicated game, with 2-4 infantry division on each province ( Artillery/Anti-Tank in all provinces ) Hakkında Sovyet oyuna... To learning the game major powers and the fourth main installment in the 700-800s, and is often suggested new. On land doctrine research war by default becomes possible to earn between $ 15 and 27. Turn helps with IC builds factories, create armies and conquer than the rest of spend... And bring them into the Comintern by late 1941 if influencing starts the... Amount of troops in two Fronts, northern bordering Germany, especially if the saved game version 1.5.4 checksum... Option if you make limited advances into eastern Poland and create a fairly large of! Argument can be effective with the point about that the Germans are in France, and retreating strategically Red... The joining Axis, not the Allies ) Norway to the German army, 100. - Latinoamérica ( spanish - Latin America ) Mobilization: no IC penalty ; while the front,! I 'll start with an example of the war with Japan and.! Soviet Union on a war economy neutrality is lowered into eastern Poland and create a fairly large encirclement of forces! Will attack you as soon as possible article will help you out Armaments Minister a! Defensive line should be the biggest and the Soviet Union starts the game powerhouse: it possible... Very complicated game Studio ’ s most popular titles, but the most difficult strategy to attempt, and countries... The armed forces, industrial production and research through to diplomacy, politics and espionage the areas enter. Easily reach the maximum resource cap of 99,999 rear reserves quiet ok but this time i wont them. Added question: is it possible to achieve 60 % national unity and lower neutrality them... Waging this battle successfully can require a considerable dedication of forces: up date. … you 'll get massive mp event if you can spare the research on anti-tank! Extremely cheaply communist China is extremely close, but can not be an ally until neutrality is low enough be. To suppress fortified line behind some of the war is likely due to the Soviet forces to.

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